The Essential Details of Backgammon Game Plans – Part Two

As we dicussed in the previous article, Backgammon is a game of ability and pure luck. The aim is to move your pieces safely around the game board to your home board while at the same time your opposing player moves their checkers toward their inside board in the opposing direction. With competing player checkers heading in opposite directions there is bound to be conflict and the requirement for particular tactics at particular instances. Here are the two final Backgammon strategies to round out your game.

The Priming Game Plan

If the purpose of the blocking plan is to slow down the opponent to shift her chips, the Priming Game tactic is to absolutely stop any activity of the opponent by constructing a prime – ideally 6 points in a row. The competitor’s checkers will either get hit, or end up in a bad position if he ever tries to leave the wall. The ambush of the prime can be built anywhere between point two and point 11 in your board. Once you’ve successfully built the prime to prevent the activity of your opponent, the competitor doesn’t even get to roll the dice, that means you move your pieces and toss the dice again. You’ll win the game for sure.

The Back Game Plan

The aims of the Back Game plan and the Blocking Game technique are similar – to hurt your opponent’s positions with hope to better your chances of succeeding, however the Back Game technique utilizes different tactics to achieve that. The Back Game tactic is frequently used when you’re far behind your competitor. To compete in Backgammon with this plan, you need to control 2 or more points in table, and to hit a blot (a single piece) late in the game. This strategy is more difficult than others to use in Backgammon because it requires careful movement of your pieces and how the checkers are relocated is partially the outcome of the dice toss.

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