The Basics of Backgammon Tactics – Part Two
As we have dicussed in the last article, Backgammon is a game of ability and luck. The aim is to shift your checkers carefully around the game board to your inside board and at the same time your opposition shifts their chips toward their inside board in the opposite direction. With competing player pieces heading in opposing directions there is bound to be conflict and the requirement for particular strategies at particular times. Here are the two final Backgammon strategies to round out your game.
The Priming Game Tactic
If the purpose of the blocking tactic is to hamper the opponents ability to move his chips, the Priming Game tactic is to completely stop any activity of the opponent by assembling a prime – ideally 6 points in a row. The competitor’s checkers will either get hit, or result a damaged position if she ever tries to leave the wall. The trap of the prime can be established anyplace between point two and point eleven in your board. After you have successfully constructed the prime to block the activity of your opponent, the competitor doesn’t even get to toss the dice, and you move your pieces and toss the dice again. You’ll be a winner for sure.
The Back Game Technique
The aims of the Back Game technique and the Blocking Game plan are very similar – to hinder your competitor’s positions in hope to boost your odds of succeeding, however the Back Game technique relies on seperate tactics to do that. The Back Game tactic is generally used when you’re far behind your opponent. To compete in Backgammon with this strategy, you have to control two or more points in table, and to hit a blot late in the game. This plan is more difficult than others to employ in Backgammon seeing as it requires careful movement of your chips and how the checkers are relocated is partly the outcome of the dice roll.
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