The Essential Facts of Backgammon Game Plans – Part Two

[ English ]

As we have dicussed in the last article, Backgammon is a casino game of ability and pure luck. The aim is to shift your checkers safely around the game board to your home board and at the same time your opposition moves their checkers toward their inside board in the opposite direction. With competing player pieces moving in opposing directions there is going to be conflict and the need for particular strategies at specific times. Here are the two final Backgammon techniques to finish off your game.

The Priming Game Tactic

If the purpose of the blocking plan is to slow down the opponent to move his checkers, the Priming Game strategy is to completely barricade any activity of the opponent by creating a prime – ideally 6 points in a row. The opponent’s checkers will either get hit, or end up in a battered position if he/she at all attempts to escape the wall. The trap of the prime can be established anywhere between point 2 and point 11 in your board. After you’ve successfully assembled the prime to block the activity of your competitor, the opponent does not even get a chance to roll the dice, that means you shift your chips and roll the dice yet again. You’ll be a winner for sure.

The Back Game Plan

The aims of the Back Game tactic and the Blocking Game strategy are similar – to harm your opponent’s positions in hope to better your chances of winning, but the Back Game technique uses different tactics to achieve that. The Back Game tactic is frequently used when you’re far behind your competitor. To play Backgammon with this technique, you have to hold 2 or more points in table, and to hit a blot late in the game. This tactic is more challenging than others to use in Backgammon because it requires careful movement of your chips and how the checkers are relocated is partially the outcome of the dice roll.

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