The Essential Basics of Backgammon Game Plans – Part 2
As we have dicussed in the previous article, Backgammon is a game of skill and luck. The aim is to move your checkers safely around the board to your inside board and at the same time your opposing player moves their checkers toward their home board in the opposing direction. With opposing player pieces heading in opposing directions there is bound to be conflict and the requirement for specific techniques at specific instances. Here are the two final Backgammon plans to complete your game.
The Priming Game Tactic
If the purpose of the blocking plan is to hamper the opponents ability to shift their chips, the Priming Game tactic is to completely barricade any activity of the opponent by creating a prime – ideally 6 points in a row. The opponent’s checkers will either get hit, or result a battered position if he/she at all tries to escape the wall. The ambush of the prime can be established anyplace between point two and point eleven in your board. After you have successfully assembled the prime to prevent the activity of the competitor, the competitor doesn’t even get to roll the dice, that means you shift your pieces and toss the dice again. You will win the game for sure.
The Back Game Tactic
The goals of the Back Game strategy and the Blocking Game plan are very similar – to hinder your competitor’s positions with hope to improve your odds of succeeding, but the Back Game strategy relies on alternate tactics to do that. The Back Game technique is generally employed when you’re far behind your opponent. To play Backgammon with this plan, you need to hold two or more points in table, and to hit a blot (a single piece) late in the game. This plan is more challenging than others to use in Backgammon seeing as it needs careful movement of your chips and how the pieces are relocated is partly the outcome of the dice roll.
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