The Basics of Backgammon Game Plans – Part Two
As we dicussed in the last article, Backgammon is a game of skill and luck. The aim is to shift your pieces carefully around the board to your inner board while at the same time your opposition moves their checkers toward their inner board in the opposing direction. With opposing player chips shifting in opposite directions there is going to be conflict and the need for specific tactics at specific instances. Here are the last two Backgammon plans to complete your game.
The Priming Game Strategy
If the goal of the blocking tactic is to hamper the opponents ability to shift his chips, the Priming Game plan is to completely block any activity of the opposing player by building a prime – ideally 6 points in a row. The competitor’s chips will either get bumped, or result a battered position if he ever attempts to escape the wall. The trap of the prime can be built anywhere between point two and point eleven in your board. As soon as you have successfully constructed the prime to block the activity of the opponent, your competitor doesn’t even get a chance to toss the dice, that means you shift your pieces and roll the dice yet again. You’ll win the game for sure.
The Back Game Plan
The aims of the Back Game plan and the Blocking Game plan are very similar – to harm your opponent’s positions hoping to boost your chances of succeeding, however the Back Game plan uses seperate tactics to do that. The Back Game tactic is frequently employed when you’re far behind your competitor. To compete in Backgammon with this technique, you need to control 2 or more points in table, and to hit a blot late in the game. This plan is more difficult than others to employ in Backgammon seeing as it needs careful movement of your pieces and how the checkers are relocated is partly the outcome of the dice toss.
You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.