The Basics of Backgammon Game Plans – Part Two

As we have dicussed in the previous article, Backgammon is a game of talent and luck. The goal is to shift your pieces carefully around the game board to your inside board and at the same time your opponent shifts their checkers toward their inner board in the opposing direction. With opposing player checkers heading in opposing directions there is bound to be conflict and the need for particular tactics at particular instances. Here are the last 2 Backgammon tactics to complete your game.

The Priming Game Plan

If the purpose of the blocking plan is to slow down the opponent to shift her chips, the Priming Game strategy is to completely barricade any movement of the opposing player by creating a prime – ideally 6 points in a row. The opponent’s checkers will either get bumped, or result a damaged position if she at all attempts to escape the wall. The ambush of the prime can be built anyplace between point two and point 11 in your game board. After you’ve successfully built the prime to block the activity of the opponent, your competitor doesn’t even get a chance to toss the dice, that means you move your checkers and roll the dice yet again. You’ll win the game for sure.

The Back Game Tactic

The goals of the Back Game tactic and the Blocking Game strategy are very similar – to hinder your competitor’s positions with hope to better your odds of winning, but the Back Game technique uses seperate techniques to achieve that. The Back Game tactic is generally employed when you’re far behind your opponent. To compete in Backgammon with this tactic, you have to control 2 or more points in table, and to hit a blot late in the game. This strategy is more challenging than others to use in Backgammon because it requires careful movement of your pieces and how the checkers are relocated is partly the result of the dice roll.

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