The Essential Details of Backgammon Game Plans – Part Two
As we dicussed in the previous article, Backgammon is a game of talent and good luck. The goal is to shift your checkers carefully around the board to your home board while at the same time your opposition shifts their checkers toward their home board in the opposing direction. With competing player chips moving in opposite directions there is bound to be conflict and the need for specific tactics at specific instances. Here are the last 2 Backgammon techniques to finish off your game.
The Priming Game Tactic
If the aim of the blocking strategy is to hamper the opponents ability to shift his pieces, the Priming Game plan is to absolutely barricade any activity of the opposing player by creating a prime – ideally 6 points in a row. The competitor’s pieces will either get bumped, or result a battered position if he at all tries to leave the wall. The trap of the prime can be established anyplace between point two and point 11 in your board. After you have successfully constructed the prime to prevent the activity of the opponent, the opponent does not even get a chance to toss the dice, and you move your checkers and toss the dice again. You will be a winner for sure.
The Back Game Tactic
The goals of the Back Game strategy and the Blocking Game technique are very similar – to harm your competitor’s positions with hope to boost your odds of succeeding, however the Back Game tactic relies on alternate tactics to do that. The Back Game strategy is commonly employed when you are far behind your opponent. To compete in Backgammon with this strategy, you need to hold 2 or more points in table, and to hit a blot late in the game. This tactic is more complex than others to use in Backgammon because it needs careful movement of your checkers and how the pieces are relocated is partially the outcome of the dice toss.
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