The Basics of Backgammon Game Plans – Part 2
As we have dicussed in the last article, Backgammon is a game of skill and pure luck. The goal is to move your checkers safely around the board to your inner board and at the same time your opposing player moves their pieces toward their inner board in the opposing direction. With opposing player chips heading in opposite directions there is bound to be conflict and the requirement for particular strategies at specific times. Here are the last 2 Backgammon strategies to complete your game.
The Priming Game Strategy
If the purpose of the blocking tactic is to hamper the opponents ability to shift his chips, the Priming Game plan is to absolutely barricade any activity of the opposing player by assembling a prime – ideally 6 points in a row. The opponent’s checkers will either get bumped, or result a battered position if she at all tries to leave the wall. The trap of the prime can be built anyplace between point 2 and point 11 in your half of the board. After you have successfully assembled the prime to block the activity of the opponent, the opponent does not even get a chance to toss the dice, and you shift your pieces and roll the dice yet again. You’ll win the game for sure.
The Back Game Technique
The objectives of the Back Game technique and the Blocking Game plan are very similar – to hinder your competitor’s positions hoping to improve your chances of winning, but the Back Game plan uses different tactics to do that. The Back Game technique is often utilized when you are far behind your competitor. To play Backgammon with this technique, you have to control 2 or more points in table, and to hit a blot (a single piece) late in the game. This tactic is more challenging than others to employ in Backgammon because it requires careful movement of your chips and how the checkers are relocated is partly the result of the dice toss.
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