The Essential Basics of Backgammon Strategies – Part Two

As we dicussed in the last article, Backgammon is a game of ability and luck. The goal is to shift your checkers carefully around the board to your inner board while at the same time your opponent shifts their chips toward their inner board in the opposing direction. With opposing player chips shifting in opposite directions there is going to be conflict and the requirement for particular tactics at particular instances. Here are the 2 final Backgammon plans to complete your game.

The Priming Game Tactic

If the purpose of the blocking strategy is to slow down the opponent to shift her chips, the Priming Game tactic is to completely block any movement of the opponent by assembling a prime – ideally 6 points in a row. The competitor’s checkers will either get bumped, or result a damaged position if he ever attempts to leave the wall. The ambush of the prime can be established anyplace between point two and point 11 in your game board. After you have successfully built the prime to prevent the activity of your opponent, your opponent does not even get a chance to toss the dice, and you shift your checkers and toss the dice again. You’ll be a winner for sure.

The Back Game Plan

The objectives of the Back Game strategy and the Blocking Game plan are very similar – to hurt your competitor’s positions in hope to boost your odds of succeeding, however the Back Game technique relies on different techniques to do that. The Back Game plan is commonly employed when you’re far behind your competitor. To compete in Backgammon with this tactic, you need to hold 2 or more points in table, and to hit a blot (a single checker) late in the game. This technique is more difficult than others to play in Backgammon seeing as it needs careful movement of your checkers and how the checkers are relocated is partly the outcome of the dice toss.

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