The Essential Facts of Backgammon Tactics – Part 2
As we dicussed in the previous article, Backgammon is a game of skill and luck. The aim is to shift your checkers safely around the game board to your home board and at the same time your opponent shifts their checkers toward their home board in the opposite direction. With competing player pieces heading in opposite directions there is bound to be conflict and the need for particular strategies at specific instances. Here are the last 2 Backgammon plans to round out your game.
The Priming Game Tactic
If the purpose of the blocking strategy is to hamper the opponents ability to move her chips, the Priming Game plan is to completely barricade any activity of the opponent by building a prime – ideally 6 points in a row. The opponent’s chips will either get hit, or end up in a battered position if he ever tries to leave the wall. The ambush of the prime can be established anywhere between point two and point eleven in your board. Once you’ve successfully assembled the prime to stop the movement of the opponent, your competitor does not even get to roll the dice, and you move your chips and toss the dice yet again. You will be a winner for sure.
The Back Game Tactic
The objectives of the Back Game strategy and the Blocking Game plan are very similar – to hinder your opponent’s positions with hope to boost your odds of winning, but the Back Game tactic utilizes alternate techniques to achieve that. The Back Game strategy is commonly employed when you are far behind your opponent. To participate in Backgammon with this plan, you need to hold two or more points in table, and to hit a blot late in the game. This strategy is more difficult than others to employ in Backgammon seeing as it requires careful movement of your checkers and how the chips are relocated is partly the result of the dice roll.
You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.