The Basics of Backgammon Strategies – Part Two
As we dicussed in the previous article, Backgammon is a game of ability and pure luck. The goal is to move your checkers carefully around the board to your home board and at the same time your opposing player shifts their chips toward their inner board in the opposite direction. With competing player checkers moving in opposing directions there is bound to be conflict and the requirement for specific tactics at particular times. Here are the last 2 Backgammon tactics to round out your game.
The Priming Game Plan
If the purpose of the blocking tactic is to hamper the opponents ability to move their chips, the Priming Game strategy is to absolutely block any movement of the opponent by building a prime – ideally 6 points in a row. The opponent’s checkers will either get bumped, or end up in a battered position if he/she ever attempts to escape the wall. The ambush of the prime can be built anyplace between point 2 and point 11 in your board. Once you’ve successfully constructed the prime to stop the movement of the opponent, your opponent does not even get a chance to roll the dice, that means you shift your chips and roll the dice yet again. You will be a winner for sure.
The Back Game Strategy
The goals of the Back Game technique and the Blocking Game plan are similar – to harm your opponent’s positions hoping to boost your odds of winning, but the Back Game plan relies on different tactics to achieve that. The Back Game plan is often employed when you’re far behind your opponent. To participate in Backgammon with this technique, you need to control two or more points in table, and to hit a blot (a single piece) late in the game. This plan is more complex than others to use in Backgammon because it requires careful movement of your pieces and how the checkers are relocated is partially the outcome of the dice roll.
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