The Essential Details of Backgammon Tactics – Part 2
As we dicussed in the previous article, Backgammon is a casino game of ability and good luck. The aim is to shift your checkers safely around the board to your home board and at the same time your opposition moves their chips toward their inner board in the opposing direction. With competing player chips heading in opposing directions there is bound to be conflict and the need for particular strategies at particular times. Here are the two final Backgammon tactics to complete your game.
The Priming Game Plan
If the purpose of the blocking tactic is to hamper the opponents ability to move her checkers, the Priming Game strategy is to absolutely block any movement of the opponent by creating a prime – ideally 6 points in a row. The competitor’s chips will either get hit, or end up in a damaged position if he/she ever attempts to escape the wall. The ambush of the prime can be established anyplace between point 2 and point 11 in your board. Once you have successfully assembled the prime to stop the activity of your opponent, your competitor does not even get a chance to toss the dice, that means you move your checkers and toss the dice again. You’ll win the game for sure.
The Back Game Strategy
The aims of the Back Game strategy and the Blocking Game plan are similar – to hinder your competitor’s positions in hope to better your odds of succeeding, however the Back Game technique uses seperate tactics to achieve that. The Back Game plan is commonly utilized when you’re far behind your competitor. To participate in Backgammon with this strategy, you have to control two or more points in table, and to hit a blot (a single checker) late in the game. This plan is more challenging than others to use in Backgammon seeing as it needs careful movement of your chips and how the chips are relocated is partly the result of the dice roll.
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