The Basics of Backgammon Tactics – Part 2
As we dicussed in the last article, Backgammon is a game of talent and pure luck. The aim is to move your checkers carefully around the game board to your home board and at the same time your opposing player shifts their checkers toward their home board in the opposing direction. With competing player chips heading in opposing directions there is bound to be conflict and the need for specific tactics at specific instances. Here are the last 2 Backgammon tactics to complete your game.
The Priming Game Strategy
If the aim of the blocking tactic is to hamper the opponents ability to move his chips, the Priming Game plan is to completely block any activity of the opposing player by constructing a prime – ideally 6 points in a row. The competitor’s checkers will either get bumped, or end up in a damaged position if he at all attempts to leave the wall. The trap of the prime can be setup anywhere between point two and point 11 in your game board. After you have successfully built the prime to stop the activity of the competitor, the opponent does not even get a chance to toss the dice, that means you move your checkers and toss the dice again. You’ll win the game for sure.
The Back Game Plan
The aims of the Back Game plan and the Blocking Game technique are very similar – to hinder your competitor’s positions with hope to improve your odds of winning, but the Back Game strategy relies on alternate tactics to do that. The Back Game technique is often used when you are far behind your opponent. To participate in Backgammon with this plan, you need to hold 2 or more points in table, and to hit a blot (a single checker) late in the game. This plan is more difficult than others to use in Backgammon because it needs careful movement of your checkers and how the checkers are moved is partially the outcome of the dice roll.
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