The Essential Details of Backgammon Game Plans – Part 2

[ English ]

As we dicussed in the previous article, Backgammon is a game of ability and good luck. The aim is to move your checkers carefully around the game board to your home board while at the same time your opponent moves their chips toward their home board in the opposite direction. With opposing player chips shifting in opposite directions there is going to be conflict and the requirement for specific techniques at specific instances. Here are the two final Backgammon plans to finish off your game.

The Priming Game Strategy

If the aim of the blocking plan is to slow down the opponent to move his pieces, the Priming Game strategy is to absolutely barricade any movement of the opposing player by constructing a prime – ideally 6 points in a row. The opponent’s pieces will either get hit, or result a damaged position if he ever tries to leave the wall. The trap of the prime can be built anywhere between point 2 and point eleven in your game board. As soon as you’ve successfully built the prime to stop the activity of your opponent, your opponent doesn’t even get a chance to roll the dice, that means you move your chips and roll the dice yet again. You’ll win the game for sure.

The Back Game Plan

The objectives of the Back Game technique and the Blocking Game tactic are similar – to harm your opponent’s positions in hope to improve your chances of winning, but the Back Game technique utilizes alternate techniques to achieve that. The Back Game tactic is commonly employed when you’re far behind your opponent. To compete in Backgammon with this plan, you have to control 2 or more points in table, and to hit a blot (a single checker) late in the game. This technique is more challenging than others to employ in Backgammon seeing as it requires careful movement of your checkers and how the chips are moved is partially the result of the dice toss.

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