The Essential Facts of Backgammon Game Plans – Part 2
As we have dicussed in the last article, Backgammon is a game of skill and good luck. The goal is to move your checkers carefully around the board to your inside board while at the same time your opposition shifts their chips toward their inner board in the opposite direction. With competing player checkers shifting in opposing directions there is going to be conflict and the requirement for particular tactics at specific instances. Here are the last two Backgammon plans to complete your game.
The Priming Game Tactic
If the goal of the blocking tactic is to hamper the opponents ability to move their chips, the Priming Game strategy is to completely block any activity of the opponent by constructing a prime – ideally 6 points in a row. The opponent’s checkers will either get hit, or end up in a battered position if he ever tries to leave the wall. The trap of the prime can be established anywhere between point 2 and point eleven in your game board. Once you’ve successfully built the prime to block the activity of the competitor, the opponent doesn’t even get to toss the dice, and you shift your checkers and roll the dice yet again. You’ll win the game for sure.
The Back Game Technique
The aims of the Back Game plan and the Blocking Game strategy are very similar – to hinder your opponent’s positions with hope to improve your chances of succeeding, but the Back Game plan utilizes alternate techniques to do that. The Back Game strategy is frequently utilized when you’re far behind your competitor. To compete in Backgammon with this plan, you have to hold 2 or more points in table, and to hit a blot late in the game. This technique is more challenging than others to play in Backgammon because it requires careful movement of your chips and how the checkers are moved is partially the result of the dice roll.
You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.