The Essential Basics of Backgammon Game Plans – Part Two
As we dicussed in the last article, Backgammon is a game of ability and luck. The goal is to move your checkers safely around the board to your inside board while at the same time your opposing player moves their pieces toward their inner board in the opposite direction. With opposing player pieces moving in opposite directions there is going to be conflict and the requirement for specific techniques at particular times. Here are the two final Backgammon strategies to round out your game.
The Priming Game Plan
If the aim of the blocking plan is to slow down the opponent to shift their checkers, the Priming Game strategy is to absolutely stop any movement of the opponent by assembling a prime – ideally 6 points in a row. The competitor’s checkers will either get bumped, or end up in a bad position if she ever tries to leave the wall. The ambush of the prime can be established anywhere between point 2 and point eleven in your half of the board. Once you’ve successfully built the prime to block the movement of the opponent, your opponent does not even get a chance to roll the dice, and you shift your checkers and toss the dice again. You will be a winner for sure.
The Back Game Strategy
The objectives of the Back Game technique and the Blocking Game strategy are similar – to harm your competitor’s positions hoping to better your odds of winning, however the Back Game plan relies on different tactics to achieve that. The Back Game strategy is frequently used when you’re far behind your opponent. To compete in Backgammon with this tactic, you need to control two or more points in table, and to hit a blot late in the game. This plan is more difficult than others to employ in Backgammon seeing as it needs careful movement of your chips and how the chips are relocated is partially the outcome of the dice toss.
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