The Essential Basics of Backgammon Game Plans – Part Two
As we have dicussed in the previous article, Backgammon is a game of talent and pure luck. The aim is to shift your chips carefully around the game board to your inside board while at the same time your opponent shifts their checkers toward their inner board in the opposing direction. With opposing player chips shifting in opposite directions there is going to be conflict and the requirement for particular techniques at specific instances. Here are the last 2 Backgammon strategies to finish off your game.
The Priming Game Tactic
If the purpose of the blocking tactic is to slow down the opponent to move his pieces, the Priming Game strategy is to absolutely barricade any activity of the opposing player by assembling a prime – ideally 6 points in a row. The opponent’s pieces will either get hit, or result a bad position if he at all tries to escape the wall. The ambush of the prime can be setup anywhere between point 2 and point 11 in your half of the board. Once you have successfully constructed the prime to prevent the movement of your opponent, your competitor doesn’t even get a chance to roll the dice, and you move your checkers and roll the dice again. You will be a winner for sure.
The Back Game Tactic
The objectives of the Back Game plan and the Blocking Game strategy are similar – to harm your opponent’s positions hoping to improve your chances of succeeding, but the Back Game plan uses alternate tactics to achieve that. The Back Game strategy is frequently utilized when you’re far behind your competitor. To play Backgammon with this tactic, you need to control 2 or more points in table, and to hit a blot (a single piece) late in the game. This tactic is more difficult than others to use in Backgammon because it needs careful movement of your pieces and how the pieces are moved is partially the result of the dice roll.
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