The Essential Facts of Backgammon Game Plans – Part 2
As we dicussed in the last article, Backgammon is a game of ability and luck. The goal is to move your pieces safely around the board to your inside board and at the same time your opponent shifts their checkers toward their inside board in the opposite direction. With opposing player pieces shifting in opposite directions there is bound to be conflict and the requirement for specific techniques at specific instances. Here are the last two Backgammon plans to complete your game.
The Priming Game Strategy
If the aim of the blocking plan is to hamper the opponents ability to shift their checkers, the Priming Game plan is to completely block any movement of the opponent by building a prime – ideally 6 points in a row. The opponent’s checkers will either get bumped, or end up in a battered position if he/she ever attempts to escape the wall. The ambush of the prime can be established anywhere between point two and point eleven in your half of the board. Once you’ve successfully assembled the prime to prevent the activity of your opponent, the opponent does not even get a chance to toss the dice, that means you move your chips and roll the dice yet again. You’ll be a winner for sure.
The Back Game Plan
The goals of the Back Game strategy and the Blocking Game tactic are similar – to hinder your opponent’s positions in hope to improve your odds of succeeding, but the Back Game plan utilizes different techniques to do that. The Back Game technique is often employed when you are far behind your opponent. To play Backgammon with this strategy, you need to hold two or more points in table, and to hit a blot (a single checker) late in the game. This technique is more complex than others to use in Backgammon seeing as it requires careful movement of your chips and how the pieces are relocated is partly the result of the dice roll.
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