The Basics of Backgammon Game Plans – Part 2

As we have dicussed in the last article, Backgammon is a game of ability and luck. The aim is to move your checkers carefully around the game board to your inside board while at the same time your opposition shifts their checkers toward their inside board in the opposite direction. With competing player checkers heading in opposing directions there is bound to be conflict and the requirement for particular techniques at specific times. Here are the last two Backgammon techniques to complete your game.

The Priming Game Strategy

If the aim of the blocking plan is to slow down the opponent to shift their checkers, the Priming Game tactic is to absolutely block any activity of the opposing player by creating a prime – ideally 6 points in a row. The competitor’s chips will either get bumped, or end up in a damaged position if he/she ever tries to escape the wall. The trap of the prime can be built anywhere between point 2 and point eleven in your board. After you’ve successfully constructed the prime to stop the movement of your opponent, your opponent doesn’t even get to toss the dice, that means you move your checkers and toss the dice yet again. You will win the game for sure.

The Back Game Tactic

The objectives of the Back Game plan and the Blocking Game technique are very similar – to hinder your opponent’s positions in hope to better your odds of succeeding, but the Back Game technique relies on different tactics to achieve that. The Back Game strategy is generally employed when you are far behind your competitor. To participate in Backgammon with this tactic, you need to control 2 or more points in table, and to hit a blot late in the game. This tactic is more challenging than others to employ in Backgammon seeing as it needs careful movement of your pieces and how the chips are moved is partially the result of the dice toss.

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